Skinning
In this exercise we learned how to edit and change a skin that is bound to a skeleton for animation.
Applying Inverse Kinematic Single Chain
Here we learned how to create a track to keep joints moving smoothly through animation by using the IK Handle tool.
Using IKhandle and 12 steps of Animation
In this exercise we applied the skills used in the prior labs to create a short animation of a foot kicking a ball.