Set Driven Animation
In this exercise we learned how to make an animation based off of set driven keys, where one objects movement can affect another's.
For mine I used my creature from portfolio 2 and animated his right hand, curling his fingers.
For mine I used my creature from portfolio 2 and animated his right hand, curling his fingers.
IKHandle Editing
Here we learned how to use IKhandles to create natural joint movement.
Walk Cycle Sketch
Drawing of a basic walk cycle, as well as numbering all the keyframes, and creating an image of the body with labeled parts.